Friday, October 31, 2008

Card Transposition

Effect: You put a card in your pocket, and one in the spectator’s hand. Then the cards change places.

Card Trick: Pick up two cards from the top of the deck and make them look as if they were one. Show it to the audience, say the name of the card (we’ll assume that it’s the Queen of Spades) and put it back on the deck. Take the card that is really on top and put it in your pocket. Do another double lift, show this card (which is actually the one that you supposedly put in your pocket), lay it on the spectator’s hand, and tell him (or her) put his other hand over it like a sandwich. Palm the top card and say, “I am going to take out the Queen of Spades.” Put your hand in your pocket, take out the card you just palmed and show it as you say, “Turn your card over.” When they do it looks as if your card and their card changed places.

Thursday, October 30, 2008

Eight Threatening Kings

Effect: Person chooses card from deck, and magician tells person the suit and number.

Set-up: The deck is stacked. To remember its sequence of values, memorize the rhyme “Eight Kings Threatened To Save Ninety-Five Queens for One Sick Knave.” The words stand for the card values 8, K, 3, 10, 2, 7, 9, 5, Q, 4, A, 6, J. (“Threatened” =3 & 10.) To remember the sequence of suits, memorize the word “CHaSeD.” Its consonants C, H, S and D stand for Clubs, Heart, Spades, and Diamonds. Arrange the deck so that its values and suits follow these sequences over. For example, the top five cards are 8-Clubs, K-Hearts, 3-Diamonds, 2-Clubs, and so on.

Performance: Hold the deck and have someone select and remove any card. As he (or she) is looking at the card, cut the deck at the point where he removed it and put the top cards on the bottom. Glimpse the new bottom card. Find the word that corresponds to its value in the memorized rhyme. If the bottom card is, say, the 4 of Hearts, the word that corresponds to 4 is “for.” The word following “for” in the rhyme is “one,” which stands for the Ace. Next, find the bottom card’s suit in the word is S, for “CHaSeD.” It’s H. The consonant after H in the word is S, for Spades. So the person’s card is the Ace of spades.

Wednesday, October 29, 2008

2 of a Kind

Effect: The magician picks out two cards. He has a spectator cut the deck. He flips over the cards that he picked, and then he flips over two cards of the deck that was cut. The cards match.

Method: shuffle the deck so the spectator doesn’t think you’ve rigged it. Tell them you will pick two cards. Go through the deck making sure you look at the bottom and the top cards of the deck. Pick out a card that matches the bottom card. (if the bottom card is a Four of Hearts, you would pick out the four of Diamonds to match it.) then pick out a card that is the same as the top card. Ask the spectator to cut the deck. Take the first card, the one on top of the original top of the deck, and flip it over. Flip the bottom half of the deck over completely. Flip over the cards you picked.

They all match!

Tuesday, October 28, 2008

All The Aces

Effect: The spectator cuts the deck into four piles. From each pile three random cards are dealt onto each of the other piles. The top card of each pile is turned over to reveal all four aces.

Preparation: Put all four aces onto the top of the deck.

Procedure:

1: Tell the spectator to cut the deck into two piles. Once he has done that, have them divide the two piles into four.

2: We will call the piles numbers one to four; four being the top pile with the Aces. (Don’t tell the spectator these numbers. They are just for us to keep track of things.)

3: Have the spectator pick up pile one, put the top three cards onto the bottom, and deal the (now) top three cards onto the other piles (two, three, and four. One card to each pile.)

4: The spectator continues, in order, to do the same with the other piles. (you just point to each pile, when you want them to use it.)

5: There IS no 5, you’re done! Just turn over the top cards to reveal the Aces!

Monday, October 27, 2008

Ace Party

Effect: With the spectator’s help, you make four piles of cards. When this is done you flip over all the piles and all four aces are there.

Preparation: Arrange the deck like so: three Aces on the bottom and one on the top.

Presentation: Ask the spectator to tell you when to stop putting down cards. Begin dealing cards face down on the table. Continue until they have you stop. After the first pile is down, stick the card on top. This gives you an Ace on the top. Repeat the above steps until you have four piles. Then flip over all the piles to show an Ace on the bottom of each!

Sunday, October 26, 2008

A Poker Player’s Picnic

You shuffle a deck of regular cards and hand them to the spectator. The spectator cuts the deck into 4 piles. He picks up the first pile and fools with the order of the cards, then repeats this action for the other 3 piles. When you turn over the top cards of each pile, the spectator sees that they are all aces.

First say this or something like it to the spectator: “you know that cheating at poker is really very easy, don’t you? You look like a good poker player. I’m sure you are able to cheat pretty good, right? Well, let’s see if we can uncover your hidden talent.”

1: Before you begin, place all 4 aces on top of the deck.

2: Shuffle the deck a few times, using a fake overhand shuffle or any other fake shuffle that will protect the top 4 cards.

3: Give the cards to the spectator and have him cut the deck into 4 piles (one of which contains all 4 aces).

4: Label the 4 packets A, B, C, and D (D containing the 4 aces).

5: Tell the spectator to pick up packet A, take 3 cards from the top and place them on the bottom, then deal a card from the packet he is holding onto each of the other three packets (B, C, D).

6: Repeat step 5 for the other 3 packets.

7: Remark that you have in no way manipulated the cards and the spectator cut the deck himself into 4 piles.

8: Finally, turn over the top card of each pile and to his astonishment, each card is an ace.

Saturday, October 25, 2008

49er Fools Gold

Effect: Spectator selects a card from among 49 lying on the table, and the magician is able to find it, and even bet some fools gold on it.

Card Trick: No preparation necessary. From an ordinary deck of card (without the jokers) have a spectator select any three cards. Throw these aside while explaining “those three cards we aren’t going to us.” Then deal the remaining 49 cards face up in seven rows of seven cards. Overlap the cards in each column so that they’re all visible and can be slid together without disarranging their order. Deal quickly so the audience knows you can’t memories them. Have the spectator mentally select one of the cards and show you the column it’s in. Scoop up the columns, keeping the mystery column in the middle of the group (column, column, column, mystery-card column, column, column, column,). Again do this quickly so that there is no time for memorization. Deal the cards again in seven rows of seven cards and again ask which column the mystery-card column so that it is the middle column.

Fools Gold ending: start dealing the cards face up, scattering them on the table. The 25th card will be the mystery card, but continue past it for about four more cards. I make it look as though I’ve completely screwed up the trick, I then challenge the spectator : “I’ll bet you 500 pounds of fools gold that the next card I turn over is the one you chose. “ Since the mystery card is already lying face up on the table, most people will jump at the bet and may even bet real money. Then reach into the mess on the table and turn the mystery card face down. A guaranteed jaw dropper.

Ending Variations:

1: Just turn over 24 cards, then issue the fools gold challenge. The 25th card will be the mystery one.

2: After the second deal, the mystery column can be picked up first (mystery column, column, column, column, column, column, column), second or third. If the mystery column is first, count three cards off deck and the fourth card will be the mystery card. If it’s second, show the 18th card .

3: After the second deal, pick up the mystery-card column first (so that it’s is on top of the deck). Put the deck behind your back and take the first three cards off the top of the deck and place them on the bottom. Take the mystery card and flip it over, face up, and insert into middle of the deck. Then bring out the deck, place it on the table, and tap your finger on deck, saying , “Roll over, roll over, red-rover, roll over.” Then pass the deck to the spectator and tell him (or her) that his card should be easy to find. The mystery-card has flipped over in the middle of the deck, to his astonishment.

Friday, October 24, 2008

4 Friendly Kings

Do the first 3 steps away from your audience or pre-prepared.

1: Take the four King out of the deck, and also two other cards.

2: Fan the four Kings out, and place the two other cards you selected behind the second King. Line them up so your audience cannot see the two other cards.

3: Show the King to the spectators.

4: Place the King (and the two secret cards) face down on the top of the deck.

5: Tell the audience that the four kings are good friends, and they don’t let anything get between them.

6: Place the top King on the bottom of the deck. You may show the audience this card.

7: Place the next card (not a King) into the centre of the deck.

8: Repeat Step 7

9: Leave the fourth card on the top. You may show the audience the it is a King.

10: Explain that the Kings are real good friends and will soon be back together.

11: Cut the deck in the in the middle, and put the bottom half on the top.

12: Search the deck for the four Kings. They have been magically moved next to each other.